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Licensed MIT
Published 5 months ago
Updated 5 months ago
All versions
1.0.2
Release
Mace Damage Cap 1.0.25 months ago 1,631
Compatibility
Minecraft: Java Edition
1.21.x
Platform
Paper
Changes
fix: cap final mace damage correctly bypassing armor
- Zero armor/protection/blocking/magic/absorption modifiers at HIGHEST priority
- Set base damage to cap so final damage equals cap (7 hearts)
- Safe try-catch for unsupported modifiers (HARD_HAT on players)
- Bump version to 1.0.2
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build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:x882y0hP:tnIRjZj2"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:x882y0hP:tnIRjZj2"
}
