Tags
Creators
Details
Licensed ARR
Published 10 months ago
Updated 10 months ago
All versions
1.5
Release
MaceSMP-Remake 1.510 months ago 100
Compatibility
Minecraft: Java Edition
1.21.x
Platforms
Bukkit
Paper
Purpur
Spigot
Changes
v1.5 - The Invasion Update
Added
-
Alien System - Complete alien transformation mechanics
- Commands:
/alienate <player>&/unalienate <player> - Green hex nametag, emerald armor trims & particle auras
- Alien kills instantly ban players server-wide
- Alien status persists across restarts
- Commands:
-
Alien Ritual System - Revive banned players as aliens
- Right-click Reinforced Deepslate to open ritual GUI
- 10-minute ritual with global bossbar and particles
- Breaking ritual block cancels the ritual
- Shows banned players with their skulls in GUI
-
Runes System - 5 unique power-ups for maces
- Command:
/macesmp giverune <player> <rune> - Apply: Hold rune in main hand + mace in offhand + right-click
- Each rune adds +1 Density (stacks up to 5)
- Cannot apply duplicate runes to same mace
- Players glow with rune colors when in inventory
- Command:
-
Available Runes:
- 🟡 Dash Rune - Dash forward (15s cooldown with overlay)
- 🔴 Strength Rune - Permanent Strength II
- 🔵 Speed Rune - Permanent Speed II
- 🟢 Luck Rune - HotV X + Luck V + Regeneration
- 💗 Heart Rune - Sets max health to 20 hearts
Improved
- Enchantment blocking now only prevents Density (other enchants allowed)
- Backwards compatible with Minecraft 1.20.5 - 1.21.4+
- Plugin stability and performance optimizations
- Better error handling across all systems
Notes
- No config changes required
- Fully compatible with existing features
- Alien data stored in
aliens.yml - Rune effects only apply when holding mace
- Glow effects visible to all players
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:clAdKYFD:7KNpm5NX"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:clAdKYFD:7KNpm5NX"
}

