Tags
Creators
Details
Licensed ARR
Published 10 months ago
Updated 10 months ago
All versions
1.6
Release
MaceSMP-Remake 1.610 months ago 1,975
Compatibility
Minecraft: Java Edition
1.21.x
Platforms
Bukkit
Paper
Purpur
Spigot
Changes
v1.6 - Alien Serum & Major Improvements
✨ Added
- Alien Serum - Cure aliens back to humans with a special potion
- Craft with: Echo Shards, Dragon Head, Wither Skull, Netherite Blocks, and Lingering Potions of Oozing
- Splash on aliens to apply Oozing effect for 3 minutes
- Right-click splashed alien with Enchanted Golden Apple to start curing process
- Curing takes 1 minute with glowing effect and sound
- Command:
/macesmp givealienserum <player>to give the serum
- Ritual Interruption - Humans can now save players from alien rituals
- Break the ritual block to unban and resurrect the targeted player
- Broadcasts when ritual is stopped
- Unified Command System - All commands merged under
/macesmp/macesmp alienate <player>- Transform player into alien/macesmp unalienate <player>- Remove alien status- All commands now use tab completion
- Persistent Mace Tracking - Plugin now works on existing servers
- Tracks who received maces in data file
- Players get mace on first join, even if plugin installed later
- TAB Plugin Compatibility - Full integration with TAB plugin
- Alien green prefix automatically applies to nametags and tablist
- Works seamlessly alongside TAB's existing configuration
- Optional soft dependency - works with or without TAB
🔧 Fixed
- Heart Rune - Now works with mace in any inventory slot, not just when held
- Alien Glow Priority - Alien green color now overrides rune glow colors
- Ritual Messages - Shows which player the ritual is for instead of generic message
- Human Interaction - Humans now get proper message when trying to use alien ritual blocks
🔄 Changed
- Merged
aliens.ymlinto unifieddata.ymlfile - Removed separate
/alienateand/unalienatecommands in favor of subcommands - Improved broadcast messages for alien curing and ritual interruption
📝 Notes
- Fully backwards compatible with existing servers
- Old alien data automatically migrated to new format
- All existing player data remains intact
- TAB plugin integration is automatic when TAB is installed
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:clAdKYFD:kpXOppqF"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:clAdKYFD:kpXOppqF"
}

