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All versions
1.3.0
Release
ManhuntNG 1.3.04 months ago 10
Compatibility
Minecraft: Java Edition
26.1.x
1.21.4–1.21.11
Platforms
Bukkit
Paper
Purpur
Spigot
Changes
Added
- Added support for multiple runners in a match
b0e6e5d - Added multi-runner support to Normal mode (runners spawn in a center circle
with hunters surrounding them in a larger ring)
21a4b36 - Added a new Infection gamemode, where hunters can infect runners and turn them
into hunters
3f387ee - Added a runner keepInventory option
3f387ee - Added the ability to have late joiners in a match
ab0c994 - Players who disconnect during an active game now have their location saved and
are teleported back to that exact spot on rejoin (fixes players being stranded
in the main world after a disconnect)
737cdcc - Added a configurable pause timeout: when the game is paused because an entire
team disconnected, the opposing team automatically wins after
pauseTimeout.durationseconds. The countdown is shown in the pause action bar (pauseTimeout.enabled/pauseTimeout.durationinconfig.yml)4c7fc2d
Changed
- Refactored join flow. Now players need to run
/manhunt jointo join a match.ab0c994 - In Normal mode, hunters now win only when the last runner is eliminated
(previously any runner death ended the game)
b0e6e5d - The game now only auto-pauses when all runners or all hunters have
disconnected (previously any single runner disconnect paused the game); a game
with remaining runners/hunters keeps running
66ecc10
Fixed
- Tracking compass now works properly by tracking nearest runners
3f387ee - Fixed stale hunter and runner uuid entries after game end
0e77cd2 - Fixed a bug where player would respawn in the lobby after death instead of the
current game's world spawn
0e77cd2 - Fixed a crash on game start caused by
setArmorContents(null)(now clears armor with an empty array) inGameManager.clearPlayerState737cdcc eliminateRunnerandeliminateHunternow keepplayerRolesand the match's runner/hunter/spectator sets in sync, so chat routing, combat/movement checks and team-chat logic no longer use a stale role after a player is eliminated737cdcc- Eliminated hunters are now removed from the hunter set and moved to spectators
(previously they lingered in the hunter set and kept receiving game broadcasts)
737cdcc - Runner deaths no longer incorrectly increment the hunter respawn counter
737cdcc
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build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:c1FNepjw:hryaMVX6"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:c1FNepjw:hryaMVX6"
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