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Licensed MIT
Published last year
Updated 2 months ago
All versions
1.4
Release
1.42 months ago 414
Compatibility
Minecraft: Java Edition
26.2
26.1.x
1.21.9–1.21.11
Platforms
Paper
Purpur
Changes
- Added config boolean entry "ignoreEmptyInventories" to not spawn a corpse if the player has an empty inventory
- Fixed reload command not reloading cached vars
- Added a experience level check
- Added config bool list entry "skinParts" that defines which skin parts are shown by the corpse upon its initial spawn. Do keep in mind that this will be ignored by clients when they reload the entity (like via a chunk load)
- Minor code refactor
- Added config boolean entry "ignoreInvulnerability" to not spawn a corpse if the player is invulnerable (nbt flag (can still die in specific causes btw) and gamemode)
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:reNB7XeD:lpz2cWt1"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:reNB7XeD:lpz2cWt1"
}

