1.0+1.21.X
Compatibility
Changes
Simple Map Reset Plugin!
Hello to you all! I made my first PUBLIC plugin! It's a Map Reset Plugin that allows you to... Reset the map..! Duh... It works with WorldEdit and WorldGuard but you don't need them.
How to Use
To disable the plugin from reseting your blocks. Do the command "/mapreset disable [player]" and your blocks no longer reset! (WorldGuard and WorldEdit don't reset)
To Re-enable block reseting, it's simple. Just Do the command "/mapreset enable [player]" and your blocks now reset!
To Clear the Map directly, Do the command "/mapreset clear" and all placed blocks that were placed by player's with block reseting enabled, past or present will reset.
To Reload the Config, Do the command "/mapresetpl reload"
There is only one thing in the config. And it's to decide on how frequently the map resets. Choose the time by doing something such as "1m | 1h | 1d | 1w | 1mo"
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:TkMUWBn5:YIm6pYo6"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:TkMUWBn5:YIm6pYo6"
}

