1.2.0
Compatibility
Changes
New - Special Totems
8 new Totem variations are available. Upon activation not only do they prevent death, they either change up the effects they give or trigger some sort of activation event.
- Wooden Totem: Budget Version of the totem which only protects from death without any additional effects.
- Cleansing Totem: Only clears negative effects, positive effects stay over!
- Chorus Totem: Randomly teleport in a chorus style manner upon activation.
- Joker Totem: Activates 4 random non-negative effects instead of the usual ones.
- Hunter's Totem: Trades regeneration and resistance for speed and strength.
- Shield of Undying: A shield who acts like a totem of undying upon death.
- Wind Charged Totem: Triggers a huge wind charge explosion on activation, launching enemies away.
- Enchanted Totem: Behaves like an enchanted golden apple on activation!
New Event
A Traveling Druid will appear as third Merchant Event. They sell wooden totems and trade you a totem and some special ingredients into one of the special variant!
New Mob Evolutions
Forest Hunter A skeleton variant that appears in all forests by a default 10% spawn chance. Armed with a wooden totem, it will also always drop another wooden totem on player kill!
Forest Spirit A dangerous skeleton variant found in the dark forest. Carries one special totem. Arrows shot by this skeleton will leave a trail of fangs and upon impact the arrow explodes in an even bigger fang explosion! They will always drop the variant of the special totem they held when player killed so they are defentily worth taking on!
Forest Guardian Mighty zombie guardin of the dark forest who wields a greatsword and a Hunter's Totem of Undying. Will drop his enchanted diamond greatsword but can be a pain to deal with!
Various Fixes & Improvements
- Fixed Scythe not working for players in 26.1+ due to a cooldown change
- Adjusted damage of UndeadFarmer and UndeadKnight to be slightly less
- Adjusted the way Scythe damage calculation works, now trigger thorns and other direct-hit effect on the main entity hit
- Adjusted mobs like SilenceShrieker to be completely invisble instead of just having a potion effect
- Changed default blockDelay of HeavyShield to 0.6
- Fixed EvilKnights dropping heavy shields with an enchant glimmer on death
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:dQlmFWNb:GoLlBHuH"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:dQlmFWNb:GoLlBHuH"
}

