1.0.1
Compatibility
Changes
๐ Moderation Update
๐ป /vanish
- Added a fully-featured Vanish system
- Invisible in-game and in the tab list using Paper's native
hidePlayer - No damage, item pickup, or player collisions while vanished
- Automatic flight while vanished, with proper restoration when leaving
- Added a permanent
[Vanish] You are currently invisibleActionBar - Vanished players no longer trigger join/quit messages
- Added
moderation.vanish.seeto see vanished players
๐ก๏ธ /staffmode
-
Added a complete Staff Mode system
-
Automatically saves and restores your inventory, armor, and offhand
-
Added a dedicated 8-item Staff hotbar:
- ๐งญ Teleport
- ๐ Vanish
- ๐ฆ InvSee
- โ Freeze
- ๐ Inspect
- ๐ซ Punish
- ๐ Reports
- โ Staff Menu
-
Right-click players to perform actions instantly
-
Added contextual help when clicking in the air
-
Staff items can no longer be moved or dropped
-
Inventory is automatically restored if you disconnect while in Staff Mode
๐ฆ /invsee <player>
- Added a new 54-slot InvSee GUI
- View player inventory, armor, offhand, and live player information
- Added live XP, effects, health, hunger, and gamemode display
- Information refreshes automatically every second
- Added
moderation.invseefor read-only access - Added
moderation.invsee.editfor real-time inventory editing - Protected information slots cannot be modified
๐ /alts <player>
- Added an Alt Account Detection system
- Displays UUID, first connection, IP count, and detected alts
- Shows the number of shared IPs without exposing actual IP addresses
- Added automatic IP history tracking
- Stores up to 10 previous IPs per player in
player_stats.yml - IP history is automatically updated on every login
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:o5vqh1aW:C3WIJNmk"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:o5vqh1aW:C3WIJNmk"
}

