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Licensed ARR
Published 10 months ago
Updated 5 months ago
All versions
added 1 command with 3 subcommand:
1.0.2
Release
Solutions++ 1.0.210 months ago 13
Uploaded by
Compatibility
Minecraft: Java Edition
1.21.x
1.20.x
1.19.x
1.18.x
1.17.x
1.16.x
Platforms
Bukkit
Folia
Paper
Purpur
Spigot
Changes
added 1 command with 3 subcommand:
/solutions fakejoin <playername>
/solutions fakequit <playername>
/solutions reload
added 2 new settings in config.yml
# use /solution fakejoin <player> to test this message
fake-join-message: "&e%player% joined the game"
# use /solution fakequit <player> to test this message
fake-quit-message: "&e%player% left the game"
now chunk-redstone-limit feature can be disable
# redstone limit per chunk
# if you don't want to limit redstone/if u want to disable this feature then use DEFAULT: 100000
chunk-redstone-limit: 100000
full updated code of config.yml
features:
# Prevents farmland from getting destroyed
# Stops crops land from turning back into dirt when players or mobs jump on it
farmprotector: true
# Controls TNT explosions based on Y-level
# TNT above this Y-level will NOT destroy blocks
# TNT below this Y-level will behave normally
# Example: 320 = TNT above Y=320 will not break blocks
tnt-blast-y: 0
# Prevents phantoms from spawning naturally
# Spawn eggs & /summon will still work
anti-phantom: true
# Stops endermen from picking up or placing blocks
anti-enderman-grief: true
# Disables the join message when a player joins the server
silent-join: false
# Disables the quit message when a player leaves the server
silent-quit: false
# Disables the death message when a players die in the server
silent-deaths: false
# if admin shift+right click on any player then admin can see the name of the player in chat.
# (permision required ggsolutions.admin)
getname: true
# redstone limit per chunk
# if you don't want to limit redstone/if u want to disable this feature then use DEFAULT: 100000
chunk-redstone-limit: 100000
# use /solution fakejoin <player> to test this message
fake-join-message: "&e%player% joined the game"
# use /solution fakequit <player> to test this message
fake-quit-message: "&e%player% left the game"
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Dt8Yqr2l:HylFiI1A"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Dt8Yqr2l:HylFiI1A"
}

