1.2.0-SNAPSHOT
Compatibility
Changes
Nahum-Inventory-Stuff 1.2.0 โ Snapshot Release
Nahum-Inventory-Stuff 1.2.0 is right around the corner! ๐
This is a snapshot version, so it may still contain some bugs, unfinished features, or other weirdness. That said, here's everything this version includes:
What's New in 1.2.0-SNAPSHOT
1. Backup System
The plugin can now save both inventory and Ender Chest data for all players, whether they're online or offline.
You can use these backups to restore a player's inventory or Ender Chest to a previous state.
Note: Automatic backups are not included yet. They'll be added in the next version.
2. Debug Mode
A new debug mode is currently under development.
It provides detailed information that can help with troubleshooting, debugging, and figuring out what the plugin is doing behind the scenes.
3. Swap Function
You can now swap the inventory or Ender Chest of one player with another player's.
4. Transfer Fixes
Player transfers have received several fixes and should now behave correctly.
Previously, transfers could do some pretty weird stuff, such as:
- Not transferring armor correctly.
- Transferring the Ender Chest instead of the inventory.
- Other inconsistencies with transferred items.
These issues should now be fixed.
5. /ec and /inv Improvements
The /ec and /inv commands can now be used to access any player's inventory or Ender Chest, making it much easier to manage player data.
6. Technical Improvements
A bunch of internal improvements have been made to increase:
- Reliability
- Readability
- Maintainability
- Overall code quality
What's Coming in 1.2.0
The next version is planned to include:
1. Automatic Backups
Backups will be configurable to run automatically:
- At a specific time of day.
- Every certain amount of time.
- According to a configurable schedule.
2. Edit Function
You'll be able to directly edit any player's inventory or Ender Chest through the plugin.
3. /undo Command
A new /undo system will keep a buffer of actions performed through the plugin.
Made a mistake? Just /undo it.
All of this snapshot's functions!
1.1.0 is mainly about making the foundation of the plugin more reliable and powerful. 1.2.0 is where we're going to start adding some of the really useful quality-of-life features.
Thanks for using Nahum-Inventory-Stuff! โค๏ธ
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:zUhgS2WH:feCeW44E"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:zUhgS2WH:feCeW44E"
}

