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1.0
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🌍 Nations Plugin
A Minecraft plugin that allows players to form nations, manage members, and build a community on your server.
Designed for simplicity, scalability, and fun nation-based gameplay.
✨ Features
- Create and disband nations
- Invite, accept, or deny nation invites
- Leave nations at any time
- Nation ownership and leadership system
- Configurable nation data stored in
nations.yml - Tab-completion for commands
- Admin commands for server operators
⚡ Commands
| Command | Description | Permission | Default |
|---|---|---|---|
/nations create <name> |
Create a new nation | nations.create |
✅ |
/nations disband |
Disband your nation | nations.disband |
✅ |
/nations invite <player> |
Invite a player to your nation | nations.invite |
✅ |
/nations accept <nation> |
Accept a pending invite | nations.accept |
✅ |
/nations deny <nation> |
Deny a pending invite | nations.deny |
✅ |
/nations leave |
Leave your current nation | nations.leave |
✅ |
/nations kick <player> |
Kick a player from your nation (owner only) | nations.use |
✅ |
/nations reload |
Reload Nations configuration | nations.reload |
❌ (OP) |
/nations help |
Show available commands | nations.help |
✅ |
/nations admin setowner <nation> <p> |
Change the owner of a nation | nations.admin |
❌ (OP) |
/nations admin delete <nation> |
Force-delete a nation | nations.admin |
❌ (OP) |
/nations admin add <nation> <player> |
Force-add a player to a nation | nations.admin |
❌ (OP) |
Note: The base command is
/nations(alias:/n).
Thekicksubcommand currently checksnations.usepermission.
⚙️ Configuration
The plugin generates a nations.yml in plugins/Nations/.
Example structure:
exampleNation:
owner: Steve (UUID)
members:
- Alex (UUID)
- Notch (UUID)
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:RRVfxCUt:H760IyOj"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:RRVfxCUt:H760IyOj"
}

