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1.4.0
Compatibility
Changes
v1.4.0 - The Immersion & Control Update!
This is a massive feature update that brings total control to server admins and makes the Nether restriction much more immersive and fun for players.
✨ New Features & Mechanics:
- Display Options (BossBar Integration): You now have total control over the UI! You can display the countdown using the traditional Action Bar, a brand new customizable BossBar (choose the color and style), both at the same time, or neither (if you solely rely on PlaceholderAPI).
- Dynamic Admin Commands: You no longer need to edit the config and reload just to adjust the timer. Manage the portal directly in-game:
/netherblocker open- Forcefully opens the Nether instantly./netherblocker add <minutes>- Adds time to the current countdown./netherblocker remove <minutes>- Removes time from the current countdown.
- Immersive Portal Effects: When a player tries to force their way into a sealed portal, the portal fights back! You can now enable:
- Knockback: Pushes the player away from the portal frame.
- Particles: Spawns visual effects (like flames or smoke) upon denial.
- Potion Effects: Applies temporary debuffs (like Blindness or Nausea) for trying to cross.
- (All effects are fully customizable and toggleable in the config).
- Multi-world Support: You can now specify exactly which worlds the plugin should affect. Perfect for servers that have separate Survival and Minigame worlds!
⚙️ Under-the-hood:
- Optimized code structure to handle the new BossBar and display toggles without impacting server performance.
⚠️ Important Note for Updating: Because this version introduces major additions like the BossBar, multi-world support, and effects, you MUST regenerate your
config.yml. Please back up your current timer, delete the oldconfig.ymlfile, and let the plugin generate the new one upon restarting!
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:AYDiiIbV:bx6K4oUu"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:AYDiiIbV:bx6K4oUu"
}

