
Open Inventory
OpenInv is a powerful Minecraft admin plugin that lets staff view and edit player inventories and ender chests using /inv commands, featuring a modern GUI, database-backed inventory snapshots, rollback support, and multiple Minecraft version support.
Tags
Creators
Details
0.2
Compatibility
Changes
Version 0.2
Added Configuration Files:
- Created config.yml for customizable messages.
- Created data.yml for storing player-specific data.
Implemented Help Command:
- Added /openinv help command to display available commands and their descriptions.
- Tab completion for the help command now suggests available subcommands.
Enhanced Search Command:
- Updated /openinv search <item> <player> to allow searching for items in a specified player's inventory.
- Added tab completion to suggest all Minecraft item names for the item argument and online player names for the player argument.
- Implemented error handling for invalid player names and item searches.
Implemented Freeze Functionality:
- Added /openinv freeze <player> command to prevent a specified player from modifying their inventory.
- Players cannot drop or pick up items while their inventory is frozen.
- Added cooldown for messages to prevent spam when trying to drop or pick up items while frozen.
Implemented Unfreeze Functionality:
- Added /openinv unfreeze <player> command to allow a player to modify their inventory again.
Added Welcome Message for OP Players:
- When an OP player joins the game, a welcome message with available commands is sent in chat.
Console Messages:
- Added colored console messages when the plugin is enabled, using ANSI escape codes for better visibility.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:CJ1sB5q4:JUXXXwMf"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:CJ1sB5q4:JUXXXwMf"
}
