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mc1.20-0.2.6
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Changes
Its been a while eh? Ive been working for the last few months to deliver the best version of Genesis yet. I present, 0.2.6! 0.2.6 brings insane stability and new origin changes, and long awaited features. The changelog:
- Optimized Class creation for power ticking
- Fixed ModelColor hook
- Fixed bedrock inventories not being able to be opened
- Reworked Allay and Creep origins a bit
- Added /power
- Added remaining conditions
- Change damage calculations for sonic_boom power
- Use vanilla registry for DamageOverTime calcs
- Remap all origins to use apoli namespaces during runtime
- Fix nbt data serialization breaking during data changes
- Probably another 300 things that basically mean "plugin == good"
Enjoy this crazy new version, and enjoy :)
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:snPhmGDK:JaFoNRZd"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:snPhmGDK:JaFoNRZd"
}

