Tags
Creators
Details
mc1.20-0.2.8
Compatibility
Changes
Good mornin, I got a big update for you guys today lol. GenesisMC 0.2.8 is released on modrinth with a ton of bug fixes and changes. Changelog:
- Remap all class names and packages
- Use Remapped APOLI code for ModifyPlayerSpawnPower
- Use Kotlin DSL for the buildscript
- Fix spawning one block bellow the platform in the end
- Support DynamicNamespaces
- Vanilla keybind detection support
- Rewrite ConditionExecution to be faster and more maintainable
- Split CraftCalio parser to submodule, rewrite parsing
- Improve auto-update for the builtin pack
- Fix TONS of bugs with custom origins(like a TONNNNNN)
If all goes well, 1.0.0 will be the next official release(that isnt a port to a future version of minecraft).
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:snPhmGDK:mcX087cn"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:snPhmGDK:mcX087cn"
}

