Tags
Creators
Details
3.1
Compatibility
Changes
[+] ability to use player heads in vouchers and give skins
To use this change the voucher item to PLAYER_HEAD
then get some player skin URL from minecraft-heads.com
and put in the voucher section head_ID(its hidden so you need to add in config or use GUI to auto add)
sample:
money:
item: PLAYER_HEAD
head_ID: http://textures.minecraft.net/texture/1b4b5c74830609f9ce7bfb8ca26fac171edbc6b27c637ea101fc1ae1a2fac441
name: '#ff0000☛#ff2a00 #ff5500V#ff7f00o#ffaa00u#ffd400c#ffff00h#aaff00e#55ff00r#00ff00
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:eGfBxtOi:N4ZpVjkG"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:eGfBxtOi:N4ZpVjkG"
}

