0.0.2
Compatibility
Changes
Add precise control over where particle effects appear:
- Use absolute or
~relative coordinates with/pc play,/pc spawn, and/pc preview. - Save persistent server-wide positions with
/pc location, then useat saved <name>. - Use
at player <player>to capture an online player's current position. - See detailed English errors identifying the failing command, field, formula, layer, or playback run.
- Benefit from improved validation and performance safeguards.
Requires Paper 26.2 and Java 25. This is a server-side preview build. Automated tests pass, but in-game behavior still needs server testing.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Edatqztf:o79AQNXu"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Edatqztf:o79AQNXu"
}
