1.0
Compatibility
Changes
V1.0
First version, basic fetching of player skulls, tab complete for online players. Uses Mojang API to grab skin, and base64 data for head.
Logs a little too much in console. I will fix this in future versions.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Kod9DPcA:Gs7Z63eR"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Kod9DPcA:Gs7Z63eR"
}

