Creators
Details
Licensed LGPL-3.0-only
Published 3 months ago
Updated 2 months ago
All versions
1.0.8
Release
PvPIndex Factions 1.0.83 months ago 9
Compatibility
Minecraft: Java Edition
26.1.x
1.21.x
Platforms
Bukkit
Paper
Spigot
Changes
Added
-
Faction flags (
/f flag,/f flag list,/f flag set <flag> [on|off]):- Per-faction boolean toggles that officers can manage in-game. Five built-in flags:
pvp: allow PvP inside the faction's claimed territory (default:true)friendly-fire: allow members to harm each other (default:false)explosions: allow explosions to destroy terrain in territory (default:false)fire-spread: allow fire to spread in territory (default:false)open: allow anyone to join without a pending invite (default:false)
/f flagwith no arguments shows the current flag list;/f flag listis an explicit alias./f flag set <flag>toggles;/f flag set <flag> on|offsets a specific value./fa flag <faction> <flag> [on|off]lets admins override any flag regardless of theplayer-editableconfig setting.- Flag defaults and player-editability are configurable per-flag under
factions.flags.*. - New permissions:
factions.cmd.flag(defaulttrue),factions.cmd.flag.set(defaulttrue, officer check enforced by command logic). - New
messages.ymlkeys:flag.*.

- Per-faction boolean toggles that officers can manage in-game. Five built-in flags:
-
WorldGuard region sync (
integrations.worldguard-sync-regions: false, opt-in):- When enabled, every faction-claimed chunk is mirrored as a
ProtectedCuboidRegionin WorldGuard on startup and kept in sync with claim, unclaim, join, leave, and disband events. - WG handles block-break and block-place denial at its native
NORMALevent priority. Because the protection engine registers atHIGHwithignoreCancelled = true, enemy players are denied before our handler runs; no per-event database query is needed for them. - Faction members are added to their faction's regions as WG domain members so WG passes their interactions transparently.
- Allies are handled by a dedicated
HIGHEST ignoreCancelled = falsepass that un-cancels their events after a single DB lookup. - Safezone and warzone chunks get WG regions with an empty member list, so WG denies all building there regardless of WG membership.
- Requires WorldGuard to be installed and loaded. Toggling the option requires a restart.
- New config key:
integrations.worldguard-sync-regions(defaultfalse).
- When enabled, every faction-claimed chunk is mirrored as a
Optional dependencies
Any compatible version
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Any compatible version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:trDfzeaq:mTOXngoA"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:trDfzeaq:mTOXngoA"
}

