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1.6.0
Compatibility
Changes
Changes in Quest Objectives:
INTERACT_BLOCK- Now counts only 1 time per block. If it's the same block that was already counted - it simply won't count, unless the player has thequestborn.antiabuse.bypasspermission to bypass this.HARVEST_CROP- Now correctly counts the harvesting of nether wart.STRIP_LOG- Fixed false progress counting when a shield is in the off-hand and an axe in the main hand.FILL_FUEL- Now counts the amount of item deposited as progress, not the number of times.TRAVEL_DISTANCE- Now does not count the distance traveled along the Y-axis.SPRINT_DISTANCE- Now does not count the distance traveled along the Y-axis.CONDUIT_ACTIVATE- Fixed constant progress counting when the player activated it only 1 time.REACH_LOCATION- Now functional (previously it was not working at all).ENTER_REGION- Now functional (previously it was not working at all).LEAVE_REGION- Now functional (previously it was not working at all).
New Quest Objectives:
BURN_FUEL- Counts progress when the player burns the specified items in different furnaces.VILLAGER_BUY_ITEM- Counts progress when the player buys the specified item from a Villager.VILLAGER_SELL_ITEM- Counts progress when the player sells the specified item to a Villager.REACH_BIOME- Counts progress when the player visits the specified biome.
Removed Quest Objectives:
TELEPORT- Fully removed. (If you need the player to teleport to a specified world, useCHANGE_DIMENSION).TRADE_WITH_VILLAGER- Fully removed. (Replaced by 2 new types:VILLAGER_BUY_ITEMandVILLAGER_SELL_ITEM).
menus.yml Update: Actions are now supported when clicking on an item. Example:
menus:
main:
items:
close_btn:
slot: 44
material: IRON_DOOR
name: "<#ff8888>โ Close Menu"
lore:
- "<#cccccc>Click to exit"
- "<#cccccc>main menu"
actions:
- "[close]"
website_btn:
slot: 36
material: COMPASS
name: "<#aaffaa>๐ Our Website"
lore:
- "<#cccccc>Discover news and"
- "<#cccccc>updates on our site!"
- ""
- "<#ffffff>ยป Click to open"
actions:
- "[close]"
- "[player] website"
Other Minor Updates:
- The progress bar in ActionBar / BossBar / Scoreboard will momentarily fill completely when the player receives the final progress, before the specified effects are played.
- When typing commands, commands starting with
questborn:will no longer be highlighted. - Fixed an issue where the number of pages in the GUI could sometimes show more than there actually were.
Localization Update:
- Added key
gui.details.objective.villager-sell-item - Added key
gui.details.objective.villager-buy-item - Added key
gui.details.objective.reach-biome - Added key
quest.icons.villager-sell-item - Added key
quest.icons.villager-buy-item - Added key
quest.icons.reach-biome - Removed key
quest.icons.teleport - Removed key
quest.icons.trade-with-villager - Removed key
gui.details.objective.trade-with-villager - Removed key
gui.details.objective.teleport - Removed keys
gui.details.objective.cause.*
Enjoy using the update!
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:6sDxnkfR:7Xxl0Gcs"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:6sDxnkfR:7Xxl0Gcs"
}

