1.1.0
Compatibility
Changes

βοΈ RacesPlugin β Update 1.1.0
π New Races β 8 added
π Undead A cursed warrior who thrives in darkness and fears only flame. Bonuses:
+20% max health Regeneration in darkness (light level β€ 3) Hunger immunity (permanent Saturation) Poison & Wither immunity Active β Death Touch (RMB): Deals damage and applies Wither to all nearby enemies. Cooldown: 30s
Weaknesses:
β10% movement speed +50% fire/lava damage taken
π¦ Lizardfolk An agile cold-blooded hunter, at home in swamps and rivers. Bonuses:
+15% melee damage +10% movement speed Permanent Water Breathing Regeneration in water and rain 10% chance to poison on melee hit Active β Venomous Strike (RMB): Poisons the nearest enemy in front of you. Cooldown: 20s
Weaknesses:
+40% freeze/cold damage taken
π§ Vampire A nocturnal predator who feeds on the life of others. Bonuses:
+10% max health 30% life steal on melee hits Permanent Night Vision Regeneration at night Fall damage immunity Active β Life Drain (RMB + Shift): Drains HP from all nearby entities and heals self. Cooldown: 25s
Weaknesses:
Takes damage in sunlight
π Fishfolk A serpentine aquatic race, deadly in water.
Also selectable via: fishfolk, fisherfolk, merfolk, ΡΠΈΠ±ΠΎΠ»ΡΠ΄ΠΈ
Bonuses:
+15% movement speed Permanent Water Breathing & Dolphin's Grace Regeneration in water and rain +20% melee damage in water/rain 10% chance to poison on melee hit β20% fall damage
Weaknesses:
+30% freeze/cold damage taken
πΏ Troll A massive, slow brute with incredible staying power. Bonuses:
+40% max health Passive regeneration every 4 seconds Resistance I (stone body) 50% knockback resistance 25% damage resistance +20% melee damage Active β War Roar (RMB + Shift): Knocks back all nearby enemies, grants Strength II for 5 seconds. Cooldown: 30s
Weaknesses:
β20% movement speed +30% fire damage taken
π Demon A hellborn warrior, immune to fire and fueled by dark strength. Bonuses:
+20% max health Permanent Strength I Full fire & lava immunity +15% melee damage 15% chance to ignite target on hit 5% chance to poison target on hit
Weaknesses:
Takes extra damage from holy attacks
π Angel A divine being of light and mercy β but not without limits. Bonuses:
+20% max health Heals +1.5 HP and gains Saturation when hitting hostile mobs/players Daytime regeneration under open sky Wither immunity Active β Holy Light (RMB): Heals self for 6 HP, removes negative effects, blinds nearby enemies. Cooldown: 35s
Weaknesses:
Cannot eat meat Takes 2 damage when hitting passive mobs
βοΈ Golem An iron giant β almost unkillable, almost immovable. Bonuses:
+60% max health Resistance II Full knockback immunity (100%) 40% damage resistance Fire, fall & poison immunity
Weaknesses:
β30% movement speed
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:SEhflrH3:xrK6zetT"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:SEhflrH3:xrK6zetT"
}

