All versions
2.0-SNAPSHOT
Beta
RealNpcs 2.0-SNAPSHOT4 months ago 483
Compatibility
Minecraft: Java Edition
1.21.x
Platforms
Paper
Spigot
Required content
Any compatible version
Changes
MASSIVE V2.0 UPDATE: Cinematic AI & Horde Features!
✨ NEW FEATURES:
- Advanced Swarm AI: Bots now use a custom spacing algorithm! They will queue up around you at a 3-block radius and attack organically from different directions instead of merging into a single spot.
- Retreat & Heal Mechanics: When a bot drops below 4 hearts, it will sprint away from you, visually pull out a Golden Apple, and eat it (with real sounds/particles) to heal 5 hearts before returning to the fight!
- Real Player Sprinting: Bots no longer walk at zombie speeds. They receive a Speed I buff while chasing and broadcast Player Sprinting metadata so their arms swing realistically.
- Patrol Routes (
/rnpc walkto): You can now give bots 6 coordinates (2 locations) to endlessly patrol back and forth. If they spot a player, they break off the patrol to attack! - AI Freezing (
/rnpc stop): The stop command completely disables bot pathfinding, making them stand perfectly still like AFK players. - Massive Diverse Skin Support: The
/rnpc spawnmasscommand now randomly fetches skins from an array of popular YouTubers so your bot hordes are completely diverse! - 200+ Default Names Natively: The plugin now natively generates over 200 dynamic US and Indian style usernames for massive bot armies!
🐛 BUG FIXES:
- Orphaned Zombies Fixed: Fixed a major bug where reloading the server would leave behind invincible, undeletable zombies wearing armor. The plugin now automatically hunts down and wipes out orphaned bot data from all loaded chunks when you start it up or run
/rnpc removeall!
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:NuglJodj:N97bnCgq"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:NuglJodj:N97bnCgq"
}

