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Details
1.0
Compatibility
Changes
RealSkywars version 1.0 is here for all to test! The plugin is now 2 years old. Thank you for the support over these last 2 years.
WARNING: As this update contains quite a lot of changes, it is extremely recommended to MAKE A BACKUP of your current RealSkywars folder. Everything should convert smoothly but, if something goes wrong, please make sure to get support from the Discord server.
- Bungeecord support for a Single Map. Enabled via config.yml.
- Chest files now have their separate folder.
- Selected kits now save between player sessions.
- You can now edit a map and it's contents with /sw edit
- Map Settings are now edited in the hotbar, during setup of a new map, or while editing a map.
- Added editable events per arena. Edit them in the settings item in /rsw edit
- Max game time, invincibility seconds, end game time, time to start a game are now editable individually for every map.
- Enable or disable shops and shop categories in config.yml
- The event format has been changed. It is now "EVENT@SECONDS" instead of "EVENT&SECONDS".
- Disable map start countdown message and actionbar via config.yml
- Added configurable Invincibility-Seconds and message in config.yml.
- The Settings GUI has been updated with new settings to configure.
- Added two new tables to the plugin database, PlayerBoughtItems and PlayerGameHistory.
- Added conversors to import the legacy data into the new tables.
- Added Player Kills to Game History Logs
- Added First Join and Last Join to player profiles.
- Added Bought date to all boughtable player items and the date can be seen in the player's items.
- Fixed translation error in VoteGUI.java
- Added Player Statistics to Game History and Added Info to the Player Profile.
- RealSkywars now searches for the game with the most players when searching for a new game to enter.
- Added dynamic Material/Item translation.
- Reformulated backend Shop system, including converting from old shop format to the new one.
- Added 2 more languages: Portuguese and Spanish.
- Fixed setlobby command. Now everyone in the lobby world is given items when this happens.
- It is now impossible to players being killed from falling into the lobby world or when teleporting to a map.
- General bug-fixing and quality of life improvements.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:psjUqJKQ:3B52meQB"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:psjUqJKQ:3B52meQB"
}

