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Details
release2.1
Compatibility
Changes
π Custom Revive Limits
You can now set how many times players can be revived using the revive.max-revives option in config.yml. Set it to 1 (default), a positive limit, or -1 for infinite revivals.
π Wide Compatibility
The plugin now works on Minecraft 1.21 all the way to 26.2+ (Paper, Spigot, Bukkit). It automatically detects your server version and adapts.
How to Update
If you're running Beta or other:
- Replace the old JAR with
revivesystem-2.0.jarin yourplugins/folder - Start the server β all new config options appear automatically
- Your existing player data is fully compatible β nothing is lost!
If this is a fresh install, just drop the JAR in plugins/. Start the server and you're good to go.
Questions?
If you run into any issues or have suggestions, reach out on Discord: desertlox
(Feature with the Advancement pack coming in the future)
License
This plugin is not open source. All rights reserved.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:ct0RCd3D:o1f0bOc8"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:ct0RCd3D:o1f0bOc8"
}

