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1.1.13
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NexusRegionManager 1.1.13 — Translation Beta and Economy Fix
This release focuses on making NexusRegionManager easier to configure, translate, and run on multilingual servers.
✨ Added
Unified MiniMessage Language System
NRM now includes a unified language file system using MiniMessage formatting.
The bundled English language file has been converted so every editable translation value is active and written in MiniMessage. This makes it much easier for server owners to copy the file, rename it, and translate messages without dealing with legacy § color codes.
Language files are stored in:
plugins/NexusRegionManager/languages/
🌍 Creating a New Language
To create a custom language file:
- Copy
english.yml - Rename it to the language you want, for example:
spanish.yml
- Edit only the right-side values:
'§aSaved.': '<green>Guardado.'
'§cNo permission.': '<red>No tienes permiso.'
- Set the language in
config.ymlusing the file name without.yml:
language: spanish
- Restart the server or run:
/nrm reload
Important: Do not change the left-side keys. They are used internally so existing messages, GUIs, and config-driven text can resolve correctly.
🛠️ Fixed
Renters Can No Longer Sublease Rented Regions
Fixed a rental ownership bug where players renting a region could still create or manage subleases for that rented region.
Renters can no longer rent or sublease the region to another player.
Only the actual region owner can now:
- Create sublease regions
- Invite tenants
- Rent out or sublease a region
- Relist an owned region for rent
- List an owned region for sale auction
🔧 Improved
Translation Coverage
This release expands translation coverage across:
- Player messages
- Admin messages
- Shop and rental GUIs
- Setup wizard UI
- Config-facing language documentation
- Sublease and renter warning text
The default English file is now intended to be used as the template for custom translations.
✅ Compatibility
| Requirement | Version / Support |
|---|---|
| Server Software | Paper-compatible servers |
| Minecraft Target | 1.21.x |
| Built Against | Paper API 1.21.11 |
| Java | 21 |
📦 Dependencies
Required
- WorldGuard
- WorldEdit
Optional Economy Hooks
- Vault
- VaultUnlocked
- CoinsEngine
- ExcellentEconomy
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:dXiCbisH:mlauRX3o"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:dXiCbisH:mlauRX3o"
}

