All versions
v0.9.0
Release
v0.9.03 months ago 159
Compatibility
Minecraft: Java Edition
26.1.2
1.21–1.21.4
1.20.4–1.20.6
Platform
Paper
Changes
Added
- Armor now has its own multiplier range (
rarity-multipliers.<tier>.armor), separate from weapon damage — a 10-20% bonus meant for weapons was nearly invisible on low-base-armor pieces like helmets/boots. Armor ranges from +15% (Common) to +60-85% (Legendary), tuned so the improvement is clearly felt on every piece, not just chestplates. - Structure loot max-rarity is now configurable (
structure-loot.max-rarityinconfig.yml) instead of hardcoded in Java — tune per-structure rarity caps, or recognize additional loot tables, without recompiling.
See CHANGELOG.md for full details, including v0.8.2-0.8.3 (the vanilla-parity and armor-set attribute fixes).
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:NmC4gGNc:vzIW6XSZ"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:NmC4gGNc:vzIW6XSZ"
}

