Tags
Creators
Details
1.0.2
Compatibility
Changes
š Per-Structure Loot Pools
Each structure now has its own distinct loot pool, offering more immersive and thematic rewards
š² Weighted Randomized Loot Rolls
Items are selected from each loot pool using weighted random chance, allowing for fine-tuned rarity:
Common, uncommon, and rare items all possible per chest.
2ā4 loot items per chest with randomized quantity and distribution.
š ļø Chest Tracking System
New internal chest registry maps chest locations to the structure type that generated them, enabling structure-aware loot logic.
š Console Debugging Logs
Server console now logs detailed loot generation:
Structure type
Chest coordinates Useful for server owners monitoring structure activity.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:f4Vseh0Y:ler4UGdk"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:f4Vseh0Y:ler4UGdk"
}

