15.5
Compatibility
Changes
📦 RXVY AntiCheat v15.5 Changelog Release Date: February 16, 2026
🔥 Major Features Packet Timer & Balance Engine: Added a strict "Balance" check that tracks packet flow in milliseconds. This detects Blink, Timer, and GameSpeed cheats that manipulate time rather than distance.
Velocity Decay System: Replaced the static "immunity timer" with a dynamic velocity buffer.
Old: Hit player -> 1s immunity (Cheaters could fly).
New: Hit player -> Exact knockback vector applied -> Decays by 0.6x per tick. (Cheaters warp back if they exceed the specific knockback force).
Lag Spike Safety Patch: Added a "Ping Jitter" detector. If a player's ping spikes >350ms, the system grants a temporary 1-second immunity to prevent false bans on laggy players.
🛡️ Security & Exploits Attribute Clamping: The engine now strictly caps GENERIC_MOVEMENT_SPEED at 0.4 server-side.
Fixes: Exploits where cheat clients spoof high attribute values to bypass speed checks.
Climbable Recognition: Added native support for Ladders, Vines, Weeping Vines, and Scaffolding.
Fixes: False positives when climbing walls or using scaffolding.
🌍 Physics & Environment Honey Block Support: Friction engine now accounts for Honey Block stickiness (preventing "Gravity" false flags).
Sweet Berry Bush Support: Speed limit is now dynamically reduced when inside berry bushes to prevent "Speed" false flags.
Soul Sand & Ice: Full friction simulation for Soul Sand (slow) and Blue Ice (fast), allowing legitimate gameplay mechanics without rubberbanding.
Step Detection: Explicitly handles 0.6 (Block) and 0.5 (Slab) step heights to prevent them from triggering "Gravity (Rise)" violations.
🔧 Technical & Build ProtocolLib Integration: Fixed Dependency not found errors by forcing local library usage via systemPath.
Null Safety: Patched NullPointerException errors when checking attributes or potion effects on new players.
Packet cloning: Moved packet processing to the main thread via deepClone() to prevent asynchronous world access crashes.
Status: PRODUCTION READY Recommended Use: Survival Multiplayer (SMP) servers with 1.20+ mechanics.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:UNwvEmEU:1RDE8sLu"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:UNwvEmEU:1RDE8sLu"
}

