1.0.0
Compatibility
Changes
🌿 SeasonalBehaviors v1.0.0 Let nature shape the world around you.
🌦️ Seasonal Effects Dynamic weather influence per season (rain, thunder, clear chances adjusted)
Crop growth rates now shift with the seasons
Breeding rates change for animals throughout the year
🧠 Smarter Mobs Villager trades adapt per season (cheaper in Spring, pricier in Winter)
Wolves in Winter now howl more and seek out warmth like campfires or torches
🐾 Wildlife Balance Custom mob spawn rates for each season
Passive, hostile, neutral, and ambient mobs are affected
Mob speed, damage, and breeding behaviors adjust by season
🧰 Configuration Power Full config.yml to fine-tune:
Season duration (season-duration-days)
Display options (boss bar, sounds, particles, announcements)
All seasonal modifiers: trades, weather, AI behavior, and more
📦 Plugin Ready Plug & play — just drop in and reload
Lightweight, no dependencies
PlaceholderAPI-ready if you want support added!
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:becUHHLW:JvbOx2zS"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:becUHHLW:JvbOx2zS"
}

