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V2.0
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DynamicEconomy v2.0 - The UI and Selling Overhaul Welcome to the largest update for DynamicEconomy. Version 2.0 introduces significant quality-of-life improvements, redesigned GUIs, and new methods for players to interact with the economy.
Major Features New Bulk Sell Station: Remove the need to click items individually. Open the Bulk Sell GUI, place items into the 5x5 grid, and view the Live Grid Valuation in real-time. This system automatically calculates player multiplier bonuses. Select "Sell All" to process the transaction or "Cancel" to return items to your inventory.
Sell Wands and Wand Shop: A dedicated Wand Shop has been added. Players can purchase Normal (1.0x), Epic (1.2x), and Legendary (1.5x) sell wands to clear chest contents instantly.
Separated Single vs. Bulk Buying: The standard buy menu is now capped at 64 items for single purchases. Players can select the Hopper icon to switch to the "Stacks" menu for bulk purchases of up to 54 stacks at once.
UI and Aesthetic Upgrades Small-Caps Menus: All GUI titles use a bold Small-Caps font (e.g., ʙᴜʟᴋ ꜱᴇʟʟ ꜱᴛᴀᴛɪᴏɴ).
Smart Category Colors: Shop items automatically inherit the Hex or Legacy color code of their assigned Category for a cohesive visual experience.
Cleaner Item Lore: Item displays now explicitly show both the Buy Price and Sell Price.
Performance and Polish Optimized Shop Loading: The "Owned" item counter has been removed from shop lore. This prevents the plugin from scanning player inventories when opening categories, resulting in significantly faster menu loading speeds.
Anti-Loss Protection: The Bulk Sell Station is now fortified. If a player closes the menu via the ESC key or loses their connection while items are in the grid, the items are automatically returned to their inventory or dropped at their location if the inventory is full.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:xhpAinmr:vje2TUix"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:xhpAinmr:vje2TUix"
}

