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Details
1.2
Compatibility
Changes
Main changes
-- Added dynamic IP support, done by selecting a range of octets the player would want to limit by arguments in /silly- dynamic-limit or defaulting to the only second octet of the current one
-- Added a way for the player to disable or enable authentication on their account, done by using /silly-switch
-- Added in-game command documentation through /silly-help
-- Moved the player data from the plugins config to a different file. Automatically converts players to the newer version
-- Localization fixes, additions for new commands, and such. If you plan to update from the previous version, you need to generate a new lang.yml by deleting or moving the old one and restarting the server. Or you can just copy it from the repo.
-- Permission names have been changed
-- The IP check has been moved to the preLoginEvent rather than the JoinEvent
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:TcxvkrdT:HQ1keJvl"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:TcxvkrdT:HQ1keJvl"
}

