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Details
1.3
Compatibility
Changes
SimpleRevive 1.3
Totem of Undying Fix
Fixed an issue where Totems of Undying were not working correctly with SimpleRevive.
Previously, SimpleRevive's downed state could interfere with the vanilla totem mechanic, making totems practically useless.
Starting with version 1.3, Totems of Undying now work as expected:
- If a player has a valid Totem of Undying, vanilla Minecraft handles the totem first.
- The SimpleRevive downed state will only take over when the player would actually die normally.
- Totems once again have their intended vanilla purpose while using SimpleRevive.
This fixes the conflict between the revive system and Minecraft's Totem of Undying mechanic.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:YD2zip6q:tP5T33Cs"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:YD2zip6q:tP5T33Cs"
}

