Tags
Creators
Details
Licensed ARR
Published 7 months ago
Updated 4 months ago
All versions
1.6.0
Release
SinceDungeon 1.6.06 months ago 16
Uploaded by
Compatibility
Minecraft: Java Edition
26.1.x
1.21.x
Platform
Paper
Changes
๐ Major Features
- Epic Boss Battles: You can now spawn dynamic bosses with scaling health, phase transitions (e.g., spawning minions or gaining buffs at certain HP percentages), and enrage timers. Includes a built-in BossBar!
- Per-Player Loot Chests: Added "instanced" loot! You can set chests so every party member gets their own personal loot. No more fighting over drops!
- Dynamic Randomized Loot: Loot chests and completion rewards now support random quantity ranges (e.g., 1-5 items) and fully support custom plugin items, Life Items, and Cooldown tickets.
- Party Leaderboards: Added a "Party Fastest Clears" category to the
/sd topmenu to track and show off the fastest teams.
๐ ๏ธ Editor & Quality of Life Improvements
- Smart Editor Upgrades: The in-game editor is smarter than ever. You can now right-click items from your inventory to auto-fill them into rewards, view helpful descriptions for every Action type, and safely delete entire dungeons with a new dedicated button.
- Entry Requirements Fixed: Fixed a bug where custom entry conditions (like required levels or money) were being ignored. The system now strictly checks all party members before a dungeon starts.
- Cleaner Dungeons: All leftover or interfering mobs are now instantly wiped out the moment an objective finishes, keeping your maps clean.
- System Organization: Language files are now neatly organized into their own dedicated folders (e.g.,
languages/en/), and the/sd reloadcommand will safely regenerate accidentally deleted configuration files without needing a server restart.
โ ๏ธ Note for updating: Please make sure to delete your config.yml and messages_[lang].yml to apply the new updates!
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:uxQcMYwk:A5XXJ7RJ"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:uxQcMYwk:A5XXJ7RJ"
}

