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1.5.6
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ChangeLog 1.5.5
โ ๏ธ IMPORTANT DISCLAIMER: EXPERIMENTAL FEATURE (v1.5.5+) โ ๏ธ
Please be aware that the Cross-Server (Multi-Node) functionality is an untested and highly experimental feature introduced in version 1.5.5.
- Proceed with Caution: Carefully evaluate and test this system on a private staging network before deploying it to a live production environment.
- No Official Support: The author of this plugin has no practical experience in setting up, maintaining, or running this complex Redis/BungeeCord infrastructure. Consequently, official support, troubleshooting, or bug fixes for cross-server specific issues will be extremely limited or unavailable.
By enabling this feature, you acknowledge that you are using it entirely at your own risk.
ChangeLogs 1.5.6
๐ SinceDungeon - The "Lives & Immortality" Update!
This major update introduces a highly requested Advanced Lives System, a completely overhauled 1.21+ compatible Item Creator, deep PlaceholderAPI integration, and a massive code cleanup to ensure 100% localization.
โจ Key Features & Additions
โค๏ธ Advanced Lives System
- Per-Player Tracking: Players now have a persistent "Lives" stat stored safely via SQLite/MySQL.
- Offline/Online Regeneration: Lives automatically regenerate over time. Admins can customize the regeneration interval and amount globally or per-player.
- Dungeon Integration: * Configure specific dungeons to require a minimum amount of lives to enter.
- Configure how many lives are deducted upon dying inside specific dungeons.
- Players are automatically kicked (and the run fails) if they run out of lives.
๐ Omnipotent Item Creator & "Soul Crystal"
- Built a brand-new, extremely advanced
ItemCreatorengine. - Fully supports Minecraft 1.21+ Item Components including
CustomModelDataComponent(Colors, Floats, Strings, Flags),ItemModel,TooltipStyle,MaxStackSize,Rarity, andGlider. - New Consumable Item: Added the Life Item (Soul Crystal). Players can right-click this highly customizable item to restore their lives.
- VFX/SFX: Fully configurable sound and particle effects trigger upon consuming the item.
๐ PlaceholderAPI Integration
Added live-updating placeholders for menus and scoreboards:
%sincedungeon_lives%- Current lives.%sincedungeon_max_lives%- Maximum lives capacity.%sincedungeon_lives_regen_amount%- Amount of lives restored per cycle.%sincedungeon_lives_regen_interval%- Seconds between regen cycles.%sincedungeon_lives_time_to_regen%- Dynamic timer (e.g.,12:45) showing time until the next life is granted.
๐ ๏ธ New Commands
- Admin Commands: *
/sincedungeon lives <target> <add|set|addmax|setregenamount|setregeninterval|resetregen|check>/sincedungeon givelifeitem <target> <amount>
- Player Command: *
/dungeon lives- Allows players to check their current lives and regen timer.
Wiki link: https://gitlab.com/sincerpg/SinceDungeon/-/wikis/home/Lives-&-Immortality-System
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:uxQcMYwk:LALdvtyy"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:uxQcMYwk:LALdvtyy"
}

