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1.5.9
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๐ SinceDungeon v1.5.9 - The Ultimate Customization & Cooldown Update
A massive expansion introducing advanced lifecycle commands, conditional executions, robust String List editors, a complete Cooldown system, and extreme codebase hardening.
๐ Major Features
- Conditional Action Commands: Commands executed via the dungeon lifecycle hooks now natively support PlaceholderAPI logic evaluations. By formatting your commands as
[condition] command_here, the plugin will strictly execute them only if the condition is met.- Example:
[%vault_eco_balance%;>=;500] eco give %player% 100
- Example:
- Dungeon Re-entry Cooldowns: Implemented a persistent, per-player, per-dungeon cooldown system. Players must wait a configurable amount of time before re-entering a completed map. Data is asynchronously saved to the database.
- Interactive Cooldown Tickets: Introduced highly configurable Gacha items: Cooldown Reset Tickets (clears all dungeon cooldowns instantly) and Time Skip Tickets (reduces all active cooldowns by X seconds). Heavily protected by custom NBT tags to prevent dupes/exploits.
- Lifecycle Command Hooks:
- First-Time Clear: Added
on-first-finishcommands that strictly execute only when a player completes a specific dungeon for the very first time. Perfect for granting titles or one-time milestone rewards. - Per-Stage Executions: The
on-stage-completeglobal setting has been migrated into a per-stage configuration. You can now execute different conditional commands depending on which specific stage the players have cleared.
- First-Time Clear: Added
- Paginated String List Editor: Completely overhauled the In-Game GUI. Added a dynamic String List Editor that allows admins to manage lists (like Commands or custom Action texts) with pagination. Left-click to add lines via chat, and shift-right-click to instantly delete specific lines.
- Dynamic Commands & Aliases: Core commands (
/party,/dungeon,/sincedungeon) are no longer hardcoded. Server admins can fully rename them and assign multiple custom aliases viaconfig.ymlto prevent conflicts with plugins like MMOCore. - Customizable Kick Countdown: The delay before teleporting players out of a cleared dungeon now features a visual countdown. Admins can toggle the display type between
ACTIONBAR,TITLE,CHAT, orNONE.
โจ Improvements & Refactoring
- Smart Tab-Completions: Rewrote the Brigadier command trees across all player and admin commands. Arguments such as
<target>,<map>, and<amount>now intelligently suggest online players, active map templates, and numeric examples respectively. - PlaceholderAPI Injection: Expanded PAPI integration to support realtime tracking of dungeon cooldowns via
%sincedungeon_cooldown_<map>%. Returns formatted time or a customized "Ready" string depending on the player's status. - Advanced Admin Commands: Server operators can now manually manage player cooldowns via intuitive commands (
/sd cooldown [check|reduce|reset|resetall]) and instantly wipe map leaderboards via/sd top reset <map>. - Zero-Hardcode Compliance: Extracted all remaining hardcoded GUI titles, action descriptions, default names, and chat messages into
messages_en.ymlandmessages_vi.yml. - Safe Plugin Hooks: Hardened the
MythicMobsHookandMMOItemsHookby centralizing imports, preventingNoClassDefFoundErrorcrashes when the target plugins are not installed on the server.
๐ Bug Fixes
- Control Zone Timing Flaw (Critical): Fixed an issue where the
ControlZoneActionrequired-time was inherently tied to the internal 4-tick execution cycle, causing capture times to take 4x longer than configured. It now utilizesSystem.currentTimeMillis()for absolute real-time precision regardless of server TPS. - Ghost Mobs Cleanup: Added a UUID tracking system for interference mobs spawned during the Control Zone action. Remaining monsters are now securely wiped from the server memory when the objective is completed.
- Smart Break Wall Optimization: Re-calibrated the asynchronous block crumbling delay in
SmartBreakWallAction. It now processes exactly 50 blocks per tick, preventing main-thread lag spikes and server crashes during massive wall destructions. - Database Wipe SQL Error: Fixed a SQL schema mismatch in the
DatabaseManagerthat prevented the Leaderboard Reset command from finding and deleting records across the three separate Top tables. - Teleportation Fix: Resolved minor issues related to player teleportation during specific dungeon sequences.
โ ๏ธ Note for updating: Please make sure to regenerate your config.yml and messages_[lang].yml to apply the new updates!
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:uxQcMYwk:W416LxDA"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:uxQcMYwk:W416LxDA"
}

