Compatibility
Minecraft: Java Edition
Platforms
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Details
Changelog
Plugin Update: Enhanced Chest System and Loot Distribution!
What's New?
-
Updated Loot Tables:
I've refreshed the loot tables to use the newest vanilla loot tables wherever possible. For example, in the jungle you'll now find loot from the updated jungle temple. Custom loot tables have also been improved – there are more items, more food options, more wood, and all the armor trims are now available across every dimension. Additionally, custom chests now include a wider selection of tools with more enchantment variety, and I've even swapped out wooden tools for gold ones for better balance. -
Increased Distribution:
The probability of finding chests and spawners has been boosted by 2-3 times in all dimensions. This means chests are now easier to locate, and with the updated loot tables, the rewards will be even more enticing. -
Dynamic Loot & Performance Boost:
Chests now populate their loot when they are opened instead of at the moment they're generated. This change not only improves performance by eliminating the need to calculate loot for every chest during chunk generation but also means that if loot tables are updated later, players will receive the new, updated loot instead of outdated items.
Enhanced Chest Modes
- Two Ways to Populate Chests:
- Custom Loot Tables:
Define exactly which items appear in your chests using either a compact or an expanded format. You can customize item display names (with color codes), set how enchantment levels are shown (either as numbers with a prefix or as Roman numerals), and even use filler items to adjust the rarity of valuable items.
- Custom Loot Tables:
#############################
# [Legacy (Compact) Format] #
#############################
ChestSettings:
ChestOld:
Items: [MATERIAL_ENUM:weight:maxAmount]
Biomes: [BIOME_ENUM]
##########################################
# [Expanded Format / Enchanment Support] #
##########################################
ChestSettings: # ChestSettings (Parent Key) Under this key, create one or more named chest configurations (e.g., "Chest1").
ChestNew: # Chest key can be anything, really. If you use special characters, make sure to put them inside parentheses like this: "N@me". It is used as a unique identifier for each chest (there should not be two that are the same).
Items:
- MATERIAL_ENUM: # Use the exact item names from https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
- Weight: <numeric value> # The chance (in percent) for the material to be placed in the chest.
- MaxAmount: <numeric value> # The max amount of that material that will be allowed chest wide.
- CustomName: <custom display name> # Supports use of Minecraft color codes like "§0" for Black and so on.
- LevelType: <Standard or Roman> # Item-wide setting for enchantment display
- Enchantments:
- ENCHANTMENT_ENUM: # Use exact enchantment names from https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/enchantments/Enchantment.html
- Weight: <numeric chance in percent>
- MinLevel: <minimum level>
- MaxLevel: <maximum level>
- LoreColor: <color> # (Optional) Valid colors: BLACK, DARK_BLUE, DARK_GREEN,DARK_AQUA, DARK_RED, DARK_PURPLE, GOLD, GRAY,DARK_GRAY, BLUE, GREEN, AQUA, RED, LIGHT_PURPLE,YELLOW, WHITE.
Biomes:
- BIOME_ENUM # Use the exact biome names from https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/block/Biome.html
- Minecraft-based Loot Tables:
Use vanilla Minecraft’s loot generation with our updated loot table selections. Simply list the loot table names with their weights, and the plugin will automatically handle loot generation.
#########################
# [New Vanilla Support] #
#########################
ChestSettings: # ChestSettings (Parent Key)
ChestMulti: # Chest key can be anything, really. If you use special characters, make sure to put them inside parentheses like this: "N@me". It is used as a unique identifier for each chest (there should not be two that are the same).
LootTables: # LootTables (Parent Key)
- SIMPLE_DUNGEON: # Each loot table entry is defined as a map where the key is a loot table enum (from Bukkit’s LootTables, such as SIMPLE_DUNGEON, ABANDONED_MINESHAFT, etc.) Bukkit LootTables: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/loot/LootTables.html
- Weight: 80.6 # The chance (in percent) for the material to be placed in the chest.
- VILLAGE_ARMORER:
- Weight: 19.4
Biomes: # Biomes (Parent Key)
- DESERT # Use the exact biome names from https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/block/Biome.html
Files
Metadata
Release channel
ReleaseVersion number
1.21.4Loaders
Game versions
1.21.4Downloads
140Publication date
March 9, 2025 at 8:36 PMPublisher

Go0fy_Go0ber
Owner