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1.2.0-beta.1
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SkyRandom 1.2.0-beta.1
Hey everyone!
Welcome to the first beta of SkyRandom 1.2.0!
This update introduces Random Events, a new optional feature designed to make matches feel a little less predictable and a lot more chaotic. Some events can help you, some can make things harder, and some are just there to create funny moments.
Random Events can be enabled or disabled by the host before the match starts.
If enabled, the first event can happen around 25-40 seconds after the game begins. After that, new events may appear every 45-75 seconds.
When an event starts, you'll see a message like:
Random Event: Low Gravity!
New
Added optional Random Events (BETA).
Added a host setting to enable or disable Random Events.
Added the Mace to the ultra rare drop pool.
Added rare random enchantments for weapons and tools. Improvements
Weapons, tools, and Maces can now occasionally spawn with random compatible enchantments.
Stronger enchantments are much rarer than weaker ones.
Some items can rarely receive multiple enchantments.
Lucky Drops can now reward more exciting enchanted gear.
Events:
Added Low Gravity. For 15 seconds, everyone jumps higher and falls slower.
Added Lucky Drops. For 10 seconds, drops only use rare loot groups.
Added Resistance. All active players receive Resistance I for 15 seconds.
Added Sudden Hunger. For 15 seconds, players gradually lose hunger.
But don't worry! your original hunger level is restored when the event ends.
Random Events are still in beta, so don't be surprised if some values change in future updates. This is the first public test, and your feedback will help shape the feature before the full 1.2.0 release.
Thanks for playing SkyRandom, and have fun!
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:NgNeCWoV:pfhdBee8"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:NgNeCWoV:pfhdBee8"
}

