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1.10.0
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SMPCore v1. 5-ALPHA (The Arcade & State Welfare Update) The State decided that the common people needed entertainment to avoid revolting against high taxes. In this update, we inaugurated the Arcade Hub, introduced the Procedural Arena Generation Engine (because our engineers don't build by hand), and created the Daily Subsidy mechanic.
New Minigames (The Arcade Engine) Ice Control (The Ring of Death):
A mathematically generated ice arena in the sky. You enter with a knockback stick (Knockback III) and the last one to fall into the abyss wins.
Subsidy Cuts (Anti-Addiction): To prevent players from getting rich by pushing themselves all day, the State pays 50 Million Coins for the first win of the day, but aggressively cuts the reward with each subsequent win until it reaches a mere 50,000 coins. Get to work!
Build Memory (Architectural IQ Test):
A visual memory minigame with 5 rounds of pure panic.
Game Modes (VIP Menu): Choose between Solo Training (to practice without winning anything) or 3-player Ranked Competition (to humiliate your friends and win money from the State).
Telekinetic Powers: Forget ugly tools or Haste potions. In the building phase, players instantly break blocks with their bare hands.
Premium Mobility: Access to Free Flight in the memory phase to see the stage from all angles. In the building phase, flight is replaced by a boosted Double-Jump with the sound of a Ghast's fireball!
Civil Engineering & Safety (OSHA Compliant) Procedural Lot Generation: The Build Memory map is built from scratch each match, with quartz platforms and pure grass borders.
Safety Net: Did you miss your Double-Jump and fall into the void? Don't worry, the State will teleport you back to your lot instantly. We've also added giant invisible barrier domes to prevent the clever ones from flying off the map.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:RwzQ21np:en1W6W0H"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:RwzQ21np:en1W6W0H"
}

