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1.1.1833.21.2.26
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Changelog: Version 1.1.0 (The "Definitive Quality of Life" Update) Because a server isn't truly premium until the buttons actually work and cowards can't run away from PvP.
NEW FEATURES & MECHANICS: Advanced Combat Tag (Anti-Combat Log): If you hit a player (or get hit), you both receive a 20-second combat tag. An Action Bar cleanly displays your countdown. If you disconnect while in combat, you instantly die and drop your loot. Cowards are not tolerated here.
Universal Teleport Warmups: /rtp, /home, and /tpaccept no longer teleport you instantly to safety. You now face a 5-second warmup timer. If you move a single block during this countdown, the teleport is instantly cancelled.
TPA Combat Block: You can no longer send or accept teleport requests while engaged in combat. Nice try.
Action Bar HUDs: All timers (Teleport warmups and Combat tags) now display cleanly on the Action Bar above your hotbar, preventing chat spam while keeping you fully informed.
BUG FIXES & IMPROVEMENTS: The "Clickable Menus" Fix: Fixed a critical issue where the /sell and /kill menus were completely ignoring player clicks. The Sell menu now correctly registers its owner, meaning you can actually get paid, and the Kill menu no longer expects you to click on non-existent wool.
Packet NPC Click Fix (Reflection Magic): Fixed a bug where packet-based NPCs (Casino, Auction, Jeweler) would just stare at you awkwardly when right-clicked. We rewrote the Netty Channel injection to dynamically search for field types, making the click-detection practically immune to Minecraft version changes.
Auction House Selling: The /ah sell <price> command now actually works! Fixed a routing issue where the server ignored the command arguments, and restored the shiny Confirm/Cancel GUI with strict item checks.
RTP Mathematical Fix: The Random Teleport no longer thinks that grass is made of air. Fixed the Y-level coordinate math that was causing the RTP to endlessly reject perfectly safe locations. It now reliably drops you safely above the ground in a fraction of a second (increased search attempts to 30).
Console Cleanup: Translation of all internal backend injection errors to English for a cleaner, more professional server console.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:RwzQ21np:gPuCjexn"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:RwzQ21np:gPuCjexn"
}

