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Licensed CC-BY-NC-4.0
Published last year
Updated 3 weeks ago
All versions
1.4.0-BETA
Beta
SMPSystem 1.4.0-BETA8 months ago 137
Uploaded by
Compatibility
Minecraft: Java Edition
1.21.x
Platforms
Bukkit
Paper
Purpur
Spigot
Changes
✨ New Features
Clan System 🛡️
- Full clan system with create, disband, invite and leave functionality
- Role system: Leader, Officer, Member – with promotion & demotion
- Clan chat (
/clan chat) exclusive to clan members - MOTD (Message of the Day) settable per clan
- Clan tags (e.g.
[ABC]) customizable by the leader - GUI-based clan menu (
/clan) with multiple screens:- Overview screen with clan info, MOTD, invite, chat and admin panel
- Members screen with paginated player heads
- Member management screen (kick, promote, demote)
- Disband confirmation screen with safety prompt
- PlaceholderAPI integration:
%smpsystem_clan_name%,%smpsystem_clan_tag%,%smpsystem_clan_role%,%smpsystem_clan_members%, and more - Persistence via MySQL (HikariCP) or flat-file (
clans.yml) - Configurable: max members, max officers, name/tag length, invite timeout, creation cost
Auction House (AH) 💎
- Players can list items for sale with
/ah sell <price> - Clean 54-slot GUI (
/ah) with paginated listings - Purchase via left-click directly in the GUI with Vault economy integration
- Expired listings retrievable via
/ah expired - Own listings cancellable via
/ah cancel <id> - Listing fee and tax configurable
- Persistence via MySQL or flat-file (
auction.yml) - Configurable: fee, tax, listing duration, max listings per player, minimum price
MySQL / Database Support 🗄️
- HikariCP connection pool (5.1.0) integrated and shaded into the jar
- Automatic table creation on startup (
smp_clans,smp_clan_members,smp_auction_items, etc.) - Fully optional – falls back to flat-file when
mysql.enabled: false
🐛 Bugfixes
RTP System Fixed 🎯
- Fixed issue where players were not being teleported after executing the RTP command
- Removed problematic asynchronous chunk loading that caused race conditions
- Direct teleportation now works smoothly with automatic chunk loading
- Added proper error handling for teleportation failures
Sell System Fixed 💰
- Fixed critical bug where items were lost when clicking "Cancel" on the confirmation menu
- Items are now properly stored and returned to player inventory when canceling
- Complete
ItemStackobjects are preserved (enchantments, NBT data, etc.) - Items correctly returned when closing GUI without clicking confirmation buttons
- Inventory management improved to prevent item duplication or loss
🔧 Technical Improvements
Inventory Event Handling
- Fixed timing issue where
onInventoryClose()was deleting stored items prematurely - Separated close event handling for Sell-GUI and Confirmation-GUI
- Proper cleanup of saved
ItemStacks only when appropriate
Code Quality
- Removed debug messages from production code
- Improved slot detection using
getSlot()instead ofgetRawSlot()for consistency - Better null checking and error prevention
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:DVeGb1HW:Ip60dbC8"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:DVeGb1HW:Ip60dbC8"
}

