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0.5.2.3
Compatibility
Required content
Changes
In this update, I improved the plugin's responsiveness, allowing you to customize it directly during gameplay. I also added a "Deterministic Mode" option, allowing you to consciously opt out of the generative approach. Future updates will focus on developing this mode; the AI API has become too expensive for continuous use, and not everyone can afford it, while the trial models are too truncated and feel like stubs.
- Improved Settlement Access: Any bell located within settlement borders now opens the management menu. Previously, this was restricted to the central bell only.
- Race-Aware Naming: AI-generated settlement names now account for the dominant race. Towns feature more immersive, lore-friendly names, such as Ghrak-Dun for Orcs or Sylvaruun for Elves.
- Dynamic AI Localization: Introduced the
/s translatesystem to automatically localize race-specific resources (names and phrases). This system includes persistent progress tracking, a status BossBar, and built-in quota protection to safely handle large batches of content. - Interactive AI Setup Wizard: Added the
/s setupcommand, providing a streamlined, step-by-step process to configure AI providers directly in-game. The wizard handles secure API key entry, automatically selects optimal AI models for each provider, and instantly localizes the primarylanguage.ymlfile upon completion. - Deterministic Mode: Added the
/s disable aicommand, which allows server owners to opt out of AI features entirely. This action silences setup notifications and switches the plugin to a deterministic state, disabling generative translations and dynamic quests in favor of static content from local files.
☕ Support the Development Developing a plugin of this scale and complexity solo is a massive undertaking. If you enjoy the project and want to help keep the updates coming, please consider buying me a coffee! https://ko-fi.com/vxquid
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:gJ67Zxid:oxPq7Zuv"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:gJ67Zxid:oxPq7Zuv"
}

