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0.0.3-SNAPSHOT
Compatibility
Changes
Added a command which lets you reload the config from within the game.
Simply edit the config file, then run /speedtabreload in your game.
The config reloads instantly, and players do not need to rejoin to see the changes.
If you're running 0.0.2-SNAPSHOT, you can just replace the jar file with the new one and everything will work. You do not need to recreate your config file.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:zOLzoy2S:ICk2td4j"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:zOLzoy2S:ICk2td4j"
}

