All versions
1.2.0
Release
The Energy Update5 months ago 33
Compatibility
Minecraft: Java Edition
1.21.x
Platforms
Bukkit
Paper
Purpur
Spigot
Changes
Patch Notes
v1.2.0 — Energy Update
New
- Energy system — every player has a 0-to-5 energy gauge. Your staff's damage, push strength, durations, and heal amounts all scale linearly with your energy. At 0 the staff stops working entirely.
- Death economy — dying transfers 1 energy to the killer if they're a player below max; otherwise an Energy Bottle drops at the death location.
- Energy Bottle — craftable item (4× Blaze Powder corners, 4× Diamond Block edges, 1× Glass Bottle center). Right-click to drink and gain +1 energy.
/staffsmp withdraw <number>converts stored energy into bottles./staffsmp energyshows your current energy.
Fixes
- Wizard teleport no longer drops you into solid blocks — walks back from the destination until a 2-block-tall space is clear, or aborts with a message.
- Ranger wind charge works from a standing start — applies the impact directly at your feet and breaks the "on ground" status so the upward push always lands.
- Monk double jump can no longer be spammed into flight — you must touch ground before the next double jump.
- Monk dash is now mainly horizontal (a small vertical bump only when starting from the ground); no more vertical rocketing from looking up.
- Mage slow-fall now ends the moment you hit the ground instead of persisting for the full duration.
v1.1.0 — Reroller Update
New
- Class Reroller — craftable item (4× Netherite, 4× Diamond, 1× Heart of the Sea). Right-click opens a class-picker GUI;
reroller.gui: falsemakes it instant-random instead. Configurable cooldown. /staffadmin give <player> rerollerto grant one directly.- Per-ability boss bar cooldowns replace action-bar text. Stacks for multiple cooldowns, color-coded by class.
Changes
- Wind charge spawns at the player's feet — guaranteed rocket-jump.
- Mage fireball and Druid heal ball now render their custom 3D projectile models in flight.
- First-staff effects (totem flash + dragon death sound) play only once per player.
/staffsmp startnow re-rolls every online player.- Drop protection extended to item frames and armor stands; workbench is exempt so the recipe works.
Fixes
- Self-damage from staff abilities (lightning, fireball, laser, etc.) blocked.
- Trust now covers projectile damage, not just direct AoE.
- Operators no longer bypass drop restrictions.
- Recipe survives
/reload.
v1.0.0 — Initial release
Five classes, /class self-pick, /staffsmp random-roll mode, trust system, anti-drop and keep-on-death protection.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:vF7Fs1sa:zk5XeoCV"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:vF7Fs1sa:zk5XeoCV"
}

