
Stamina999
Stamina999 is a plugin that introduces a dynamic stamina system to your Minecraft server, making gameplay more challenging and realistic. Players will manage their stamina for various actions, leading to a more strategic and immersive experience.
Tags
Creators
Details
1.0.3
Compatibility
Changes
Added
- Stamina Commands:
/stamina check [player]: Players can view their current and maximum stamina. Administrators can check other players' stamina./stamina reload: Allows server administrators to reload the plugin's configuration without restarting the server./stamina set <player> <amount>: Administrators can manually set a player's current stamina to a specific value./stamina max <player> <amount>: Administrators can manually set a player's maximum stamina capacity.
- Configurable Stamina Consumption:
- Swimming Stamina: Stamina now drains when swimming, with a configurable rate per second.
- Mining Stamina: Stamina now drains for each block mined, with a configurable cost per block.
- Action-Based Stamina: Configurable stamina costs for jumping, attacking entities, and drawing a bow.
- Biome-Specific Stamina Drain: Walking stamina consumption can now be configured to vary depending on the biome the player is in.
- Low Stamina Effects:
- Introduced configurable effects that apply when a player's stamina falls below a certain percentage (threshold is configurable).
- Options to apply Mining Fatigue, Nausea, and reduce attack damage when stamina is low.
- Stamina Display Options:
- Added an option to display stamina in a Boss Bar, providing a more prominent visual indicator.
- The display type can be configured to use the Experience Bar, Action Bar, Boss Bar, or no display.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:NijIm1PU:vIrM0zL9"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:NijIm1PU:vIrM0zL9"
}
