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2.0.0
Compatibility
Changes
Full-fledged control from the game: Now you don't need to go into the config to add or remove a player.
/si add main <nickname>— add the main admin./si add ignore <nickname>— add a player to the blacklist./si remove ...— similarly for deletion./si list— shows the lists directly in the chat./si mode <always|when_online>— switches the operating mode on the fly.
All changes via the commands are automatically saved in the config.
Notification system:
The notify-main-users option has been added to the config.
If an ignored player tries to log in and is kicked, all "Main Users" who are online will receive a message: "[SuperIgnor] BadPlayer1 tried to join and was blocked." You will know that the enemy is awake.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:neqi3n2R:NVBbT4Ah"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:neqi3n2R:NVBbT4Ah"
}

