Tags
Creators
Details
3.0.0
Compatibility
Changes
v3.0.0 - The RPG Gem System Update
SupperBackpack v3.0.0 introduces a massive overhaul to the gem system, transforming it from simple potion buffs into an engaging RPG-style ability system with crafting progression, single-active combo mechanics, and lag-free performance.
💎 Complete Gem System Overhaul
- 32 New RPG Ability Gems: Replaced old potion gems with highly specialized gems (e.g., Dash, Lifesteal, Magnet, Crafter).
- Rarity System (7 Tiers): Gems now scale from Common to Divine, with unique lore formatting, material costs, and particle effects.
- Crafting Progression: Added 32 new gem recipes. Upgrading a gem to Tier II now requires its Tier I version.
⚔️ New Active Combo Powers
- Single Active Combo Rule: You can now only have ONE combo active at a time (highest rarity combo takes priority).
- Each combo now grants a Passives + Active Ability (triggered by Sneak + Right-Click):
- Dash (Parkour Set): Launch forward with 2s fall immunity.
- Ore Pulse (Treasure Hunter): Highlight nearby ores behind walls for 5 seconds.
- Blood Rage (Blood Warrior): Gain Strength II and 2x lifesteal chance for 6 seconds.
- Water Surge (Ocean Explorer): Gain a massive dolphin-boost swimming propulsion.
- Flame Burst (Nether Walker): Trigger a 3-block fire explosion that damages and ignites mobs.
- Wind Lift (Sky Traveler): Automatically launch upward when squeezing sneak while falling.
🗺️ Visual & Quality of Life Improvements
- Revamped Combo GUI:
/bp combosnow displays required gems, active abilities, cooldowns, and a clear "ACTIVE COMBO" indicator. - Tier 5 Backpack Removed: Streamlined tiers; Tier 4 (54 slots) is now the maximum upgrade.
- New Admin Command: Use
/bpitem <gemType>to quickly obtain specific gems.
🛠️ Fixes & Technical Overhaul
- Blink Gem Fix: Blink teleportation now flawlessly ray-traces exactly where you look (including vertical angles) and ensures you only land in safe 2-block-tall air spaces.
- Magnet Gem Fix: Re-coded to strictly pull Dropped Items, preventing weird physics with XP orbs or arrows.
- Zero-Lag Event-Driven Architecture: Removed nearly all ticking tasks. The system now aggressively caches gem states per-player, updates only on inventory close/join, and uses timestamp tracking for abilities instead of Bukkit cooldowns. Everything runs instantly with zero TPS impact.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:hBTCoGAy:Jsa91wBc"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:hBTCoGAy:Jsa91wBc"
}

