1.4
Compatibility
Changes
v1.4 — Persistent Spawn & Rewards
Spawn saves between restarts and a rewards system with titles and broadcasts.
Added
-
SpawnManager — The spawn set via
/tag setspawnis now saved inspawn.ymland automatically reloaded on startup. It persists until the next/tag setspawn. -
RewardManager — reward system with a boxed title displayed to the player + a broadcast message to everyone:
-
★ FIRST WIN ★— player's first win -
⚡ STRIKE x{n} ⚡— streak of 2, 3, 5, or 10 consecutive wins -
✦ CONQUEROR ✦— first win in a specific game mode -
◆ VETERAN ◆— milestones of 10, 50, or 100 games played -
/tag statsnow displays the current streak if greater than 0 -
/tag statusindicates whether a custom spawn is set or if the world spawn is used
Notes
- CB1060 does not have
Player.sendTitle()— titles are simulated via boxed messages - The streak is reset after each loss
- Only one reward is triggered per match (priority: first win > streak > mode > milestones)
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:WesQ9PqK:Yw3ooQc5"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:WesQ9PqK:Yw3ooQc5"
}

