1.0
Compatibility
Changes
🚀 TeqMace v1.0 - Initial Release (İlk Sürüm)
TeqMace is officially live! This lightweight plugin is designed specifically for Minecraft Manhunt games and content creators.
🌟 Features in v1.0:
- Custom Command: Added
/mace <player>command to instantly grant a special Mace. - Pre-Enchanted: The given Mace automatically comes with Wind Burst I and Density I for epic clutch moments.
- Modern Codebase: Built using the latest Paper API and Adventure Component API for Minecraft 1.21.11+.
- Permission Support: Added
teqmace.adminpermission (Defaults to OP).
🇹🇷 Türkçe Detaylar:
TeqMace'in ilk sürümü yayınlandı! Manhunt videolarınız ve oyunlarınız için özel olarak optimize edildi.
/mace <oyuncu>komutu eklendi.- Verilen Gürz (Mace) otomatik olarak Wind Burst I ve Density I efsunlarıyla gelir.
- En güncel Paper API standartları kullanılarak sıfır lag odaklı yazılmıştır.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:aNOY7k8h:mMEtTUC7"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:aNOY7k8h:mMEtTUC7"
}

