Tags
Creators
Details
Licensed MIT
Published 9 months ago
Updated 2 months ago
All versions
2.0
Release
Terraria Items Version 2.07 months ago 28
Compatibility
Minecraft: Java Edition
1.21.6–1.21.11
Platforms
Bukkit
Paper
Purpur
Spigot
Changes
Added Hardmode after killing Dragon
Changes:
- Increase Fishing crate chance 5% -> 7.5%
- Changed Megashark Recipe
- Changed Neptunes shell Recipe
- Increased Sorcerer Emblem drop chance 10% -> 15%
- Counter Scarf now give 10% increased Melee Damage instead of 10% increased total damage
- Cobalt shield now grants 4% Damage Reduction
- Obsidian Skull now grants 4% Damage Reduction, does not protect from Lava anymore
- Reworked Hallowed Armor
- Reworked Molten Armor
- Reworked Shadow armor
- Minishark is now obtainable through weaponsmith
- Fixed Avenger Emblem Recipe
Hardmode Changes:
- Souls of light and night can now be aquired from their respective biomes only in Hardmode
- Shotgun can now be purchased from Weaponsmith only in hardmode
- Pulsebow can now be purchased from Wandering Trader only in hardmode
- Emblems are now only dropped in Hardmode
New Items:
- Added Sand Gun
- Added Magic Quiver
- Added Bone Pickaxe
New Armors:
- Added Jungle Armor
- Added Necro Armor
- Added Forbidden Armor
- Added Frost Armor
- Added Hallowed Mask, Helmet, Headgear
- Added Wizard Hat
- Added Mining Helmet
New Materials:
- Added Illegal Gunparts
- Added Frost Core
- Added Forbidden Fragment
Pre Hardmode Enemies:
- Added Undead Miner
- Added Tim
- Added Gnome
- Added Frozen Zombies
- Added Raincoat Zombies
- Added Doctor Bones
Hardmode Enemies:
- Added Ice Golem
- Added Rune wizard
- Added Sand Elemental
- Added Possessed Armor
- Added Skeleton Archers
- Added Icy Mermen
- Added Werewolf
New command:
- /ti reset_bonuses This recalculates any armor or accessory bonuses in case they haven't been applied properly
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:I5PNUeKt:G7srbIqu"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:I5PNUeKt:G7srbIqu"
}

