1.0
Compatibility
Changes
Ultra Multiverse:
COMMANDS:
/umv create [WORLD] -e [ENVIORMENT] -t [TYPE]
/umv delete [WORLD]
/umv load [WORLD]
/umv unload [WORLD]
/umv set [WORLD] [FLAG]
/umv setspawn [WORLD]
/umv tp [WORLD]
/umv flags
/umv list
/umv reload
AVAILABLE FLAGS:
-s [seed] - Set the world seed.
-b [true/false] - Enable or disable structures.
-e [environment] - Set the environment (normal, nether, the_end).
-t [type] - Set the world type (flat, amplified, etc.).
-d [difficulty] - Set the difficulty (peaceful, easy, normal, hard).
-p [true/false] - Enable or disable PvP.
FEATURES:
-
logs each world and its world properties inside worlds.yml
-
has a firstworldspawn: #world_name option to set a a world for when a new player joins the server
-
has /umv setspawn [WORLD] to set the main spawn per world
-
has most of the containing gamerule flags such as: seed, enviorment world type, type-world being: normal, flat, etc. Also features, difficulty levels, and pvp which can be set to true or false
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:CnFLa4HA:Z2bMjajs"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:CnFLa4HA:Z2bMjajs"
}

